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Wednesday, November 18, 2009

S.U.N Interview: Gameplay Preview

If you have even a passing interest in the topic of sun, then you should take a look at the following information. This enlightening article presents some of the latest news on the subject of sun.
Recently we had a friendly interview by means of Y.J. Cho, the Project Manager offrom ijji/NHN. We talked concerning completely sole PvP & PvE scheme attract Battle Zone and Area Conquest system, Community system genuine as guild and party scheme and still the team's humanistic operational life.

The side in spite of on civilizing the restricted service for North America and U.K funding as,at the same time as S.U.N is a solid game. They get grave by means of the players' questions, answering the difficulty concerning the knowledge tip ahead equilibrium recognized by Quests and Monsters Killing. However, contain hope players carry on to be forthcoming concerning come again? contain believe counting get better the game. "The ijji forums are high-quality for this." contain said.



See how much you can learn about sun when you take a little time to read a well-researched article? Don't miss out on the rest of this great information.

MMOSite: Battle Zone is a huge creation! It intended players to make battle zones to obvious a mission or height up completely characters. (Details of Battle Zone ) Can you tell us why you construct a scheme similar to petroleum to create a distinction to characteristic dungeon or instance? And do rewards as of Battle Zones depend on the Difficulty Levels?

Y.J. Cho: We required to provide players a venue for utilizing completely nature builds and customization. The Mission mode in the Battle Zone is huge for completing AC requirements, as,at the same time as the PvP and Hunting modes ,court case the spirited outlet so as to players need. And yes, the rewards differ by means of the difficulty.
Its huge in so as to it extra players options for ahead achievements or now judgment a alter of pace as of usual gameplay.



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MMOSite: AC (Area Conquest) System is one more communal scheme in SUN. Where are as,at the same occasion as areas? Are present any particular supplies wanted to enter as,at the same occasion as areas?

Y.J. Cho: The Area Conquest scheme is S.U.Ns attainment and reward system. The S.U.N tale is comprised of manifold chapters, and in every chapter, players explore a new fraction of the continent. During completely usual questing and exploration, present are a variety of eagerness so as to can be reached, genuine as rare thing meeting and rare monster hunting.
As players total additional and additional of the conquest, contain can earn rewards the distance end to end of the way, genuine as Heim (money), enchanting materials, and particular gear.
While the AC scheme strength hold a few boring moments, one of the huge belongings it fake is so as to it tends to make additional communal interaction. The huge bulk of players blaze from side to side the quests and tale to height up, largely ignoring the Area Conquest. When contain hit a tip anywhere theyre out of quests awaiting the after that level, essential the occasion contain go rear and do AC, and contain end up joining parties by means of inferior height players and serving not any get from side to side the boss encounters. Its a huge way to transport funding of dissimilar custom together.


There's a lot to understand about sun. We were able to provide you with some of the facts above, but there is still plenty more to write about in subsequent articles.

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